Online Courses
Providing quality online education for children of busy professionals.
#education #mobile #app #ios #android
Platform
iOS, Android
Role
Design Strategy, Research, Information Architecture, Prototyping, Testing
Tools
Google Docs, Slack, Zoom, Whimsical, Figma, Keynote
Our client was a first-time entrepreneur who wants to make it easier for working parents to educate their children (aged 5 – 12) while at home. She offers 1:1 online lessons and activities, and asked us to design an app for her product.
Overall, her product has 3 main aspects:
A parent-facing mobile app to book classes and follow children's progress
A child-facing tablet & laptop app to attend classes
A teacher-facing multi-platform app to provide & host classes
Given our time-frame, we had to limit ourselves to one of those aspects only. In agreement with the client, we decided to prioritize the parent-facing app, as the classes could temporarily be operated through another video platform.
The constraints we faced.
Additionally, we had to consider the following constraints:
As already mentioned, we had a very limited time frame
Our client had a lot of different ideas, sometimes incompatible with each others
The product was still new, not fully shaped, and there was no defined MVP
Due to COVID, there were many competitors joining this segment and we needed to differentiate our client's product from her competition
All this meant we had to prioritize features and come up with a strategy for the product on top of designing the MVP.
Let’s look at the market.
From micro-learning to gamification and infotainment, with new learning platforms such as video games, virtual and augmented reality, social media … the market was already fierce with innovation. Yet, “thanks” to the pandemic pushing families into lockdown, we felt there was a huge opportunity gap that our client's product could fill.
For our competition, we observed many online education and entertainment platforms:
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As we analysed our competition, we placed it on a matrix to identify if there was any gap in the market. The yellow area for medium market presence and high user satisfaction seems a perfect place to position ourselves!
What do users need?
Now that we knew where the market was, and where it could grow, we went to talk to people. We interviewed 5 working parents, as well as 3 elementary school teachers for further informations. Here’s what they told us:
75%
experienced issues with online learning
62.5%
benefit from online learning
50%
want more security with online learning
37.5%
mentioned struggling with their work/life balance post-COVID
First, we learned working parents struggle with their kids’ education, and the pandemic only accentuated it. They want to trust online learning, but they need our help in making it better. Privacy and security often came up as a concern. Also, they looked closely at lessons’ content and whether it fits their kids’ education level.
“He's a kid. So I have to move according to what he likes and dislikes. I need to teach him to fish and not to just get him everything.”
(parent)
“I think it's hard to expect students to do the same thing […], because they're doing it themselves, and most of the time, they're not getting help.”
(teacher)
Furthermore, parents want their kids to be engaged in fun and interactive extracurricular activities in addition to academics. Learning should be fun, and adapted to kids.
62.5%
think kids need screen time, then offline time
62.5%
mentioned methods to get a kid’s attention
50%
mentioned art and physical activities on top of academics
37.5%
want to understand their kid’s learning level
“The teacher should [do] a lot of fun activity, like a little bit of jokes, a little bit of some colouring, or some other activity other than just the lesson.”
Both parents and teachers said that, if done well, online activities can provide kids with a great sense of independence. But it had to be done well. Also, they think online education is easier with younger teachers.
“Kids like to see young faces, so that they are not intimidated. Rather than a stone face where they are scared, […] it's just psychology.”
How can we help?
Once we knew our users’ motivations and concerns, we could sum it all up in personas.
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Because of our time constraint, we decided to focus on our primary persona, Sharon, but we kept Adrián in mind as we continued the design process. We looked at what would be Sharon’s experience as she tries to find courses for her daughter.
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Finally, as we looked at the opportunities in Sharon’s journey, we could define our problem:
The busy professional needs a way to provide genuine educational support to their kids in order to focus on growing their career while their kids are engaged in fun educational activities with someone they trust.
Let’s make it happen!
Now that we knew our problem, let’s look at our solution. We began with a brainstorming session to define general characteristics of the app, and created 3 concepts these them.
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We presented these concepts to a few testers and to our client, then, based on their feedback, we prepared a sitemap and some user flows to further refine our design.
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With all those, we built mid-fidelity wireframes, and iterated until we felt we could show them to users. Here’s our last version:
Explore Sessions
Explore Captains
My sessions
Lesson Preview
(selected screens; click = big)
Meet the App.
Let’s put it to the test.
We ran informal formative testing as we iterated our design, but with this mid-fidelity prototype, it was time for a proper usability test. We presented it to 4 potential users who fit our primary persona, and gave them 5 tasks which explored different aspects of our app. They all completed all tasks. Here’s what they said:
50%
found the label “Captains” confusing
took some time to find how to purchase credits
found it surprising to land on the kid’s profile
were confused by the bottom navigation labels
25%
found the app easier to use when content in profile pages fits the screen (no scrolling)
requested the option to purchase credits from the kid’s profile as well
requested a confirmation after booking a class
What’s next?
This project is over for us, but we provided our recommendations to our client, based on our research and our users’ feedback.
Work on the brand identity
We recommended our client to work on the general look and feel of her business, and especially to make sure her product would remain consistent across platforms. We suggested to research how to combine UI for adults and for kids.
Work on a teacher’s scheduling system
While researching competition, we noted that most platforms offer some type of scheduling system to allow users the comfort of choosing what time works best for them. Further research is needed here.
Rename the “Captains”
Our client used the word “captain” to describe her teachers in a fun way, but users expressed confusion about this word. Based on feedback, we suggested the word “coach” instead.
Gamify the Experience
Our users suggested to add some rewards or badges when their kids attend enough lessons or get good grades. This is consistent with our initial research.
Expand beyond kids
This app could be a “Uber for learning” —we suggest working on a platform that allows professionals to register themselves as captain and make extra income teaching someone a skill they already know during their free time.
Broaden the offer
We suggested to separate academic and extracurricular activities for a better ease of use. Also, kids love physical activities, such as dance, interactive games, and sports. It could be worth it to explore augmented reality here.
Further help single parents
For every few sessions purchased, offer a free session to a single parent in need. Support for the community builds strong trust between a business and its users.
What I learned.
If this project taught me one thing, it’s to rely on the design thinking process. Particularly, our client had a difficulty and couldn’t come to a meeting, but we still were able to move forward rather than being stuck.
Finally, working with this client taught me how important communication is. As a first-time entrepreneur, she didn’t really knew what she could expect from us, and it was important to guide her on her journey.
© 2020 – Alexandre Ultré